

Profile brings you to the aforementioned profile page, and Options. These decks aren’t very optimal, but they’ll suffice until you have a few games under your belt and are ready to dive into deckbuilding. In it, you’ll find two starter decks, an American Battlegroup deck and a Soviet Battlegroup deck. Skirmish lets you play against AIs.ĭeck brings you to the deck builder and armory.

Note that you still have to login with the same screen name you started with - if you want someone to add you as a friend, you have to give them your login name, not whatever name you’re currently displaying as. If you click this card, it’ll bring you to your profile page in the center of the screen, where you can see your friends list, statistics, and view your replays. Hopefully it won’t have my screen name and Steam avatar on there instead, it will have yours. And finally, the orange panel clears the chat panel. The green button opens and closes the chat panel entirely. It’s that easy! The blue button adds a player from the chat to your friends list in the same manner. To mute a player ,select them in the panel above (usually under Recent Contacts to get them in this list, just PM them in chat by clicking on their name in the chat) and press the red button. The red button allows you to mute a player, and this button is probably the single greatest addition to Red Dragon from ALB. If you’re new, this list is probably empty. Under that, you’ll have a panel in which you can change chat rooms and see a list of players on your friends list or muted. Over to the right, you’ll see a chat room.
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Oh, and the developers are French, and sometimes their English can be a little idiosyncratic.Īfter you sign in (or, if this is your first time, making an account - use the Link Account button to input your registration key after you register) you’ll notice two important things.

If someone boasts of their APM in Wargame, ignore them, for they are idiots. You will learn more from the study of real-world tactical discipline than you will by improving APM or other silly video game concepts. If you talk to halfway-decent players, they are going to talk about real-world concepts like “combined arms” and “American armor is not invincible or even particularly good” rather than zerg rushes. In the previous guide to ALB, I used the name to segue into a point about Wargame and realism - many of the tactics in this game are taken from real-world tactical necessities, rather than video gamey tactics. The name Red Dragon comes from one faction of the game (collectively referred to as “REDFOR”) and Dragon because.dragons are.neat, I guess? I don’t know, I think it’s a silly name too.

Eugen takes the “Wargame” moniker quite seriously, and this game more closely resembles a fast-paced tabletop wargame than most video game RTSes. If you are new to Wargame, it is best to approach it like a new experience, and not to rely on the lessons learned in other games. If you play it like you play other RTS games, you will get your ass kicked. It is absolutely nothing like Starcraft or C&C.
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You can expect this game to be lovingly supported with balance patches and even free DLC, just like the games that came before it, Wargame: European Escalation and Wargame: AirLand Battle. These guys are pretty damn good developers, all things considered. Wargame: Red Dragon is a real time strategy (RTS) game made by developers Eugen Systems. So, welcome to Wargame! Let’s start off by discussing the important questions - “What’s a Wargame? Is it like Starcraft or Command and Conquer? Red Dragon is a stupid name, do the developers not speak English very well or something?” In-Game Etiquette, Flares, and Team Communications Offense and Strategic ObjectivesĬontrol Groups, Order Queueing, Keyboard ShortcutsĪircraft Maneuvering, Handling, and Response Times If you remember my previous guide to Wargame: AirLand Battle, you probably need no introduction to this guide and can skip ahead - many of the basics carry over from ALB. Many of the claims and opinions expressed in this guide are not hard-and-fast rules, but rather general statements that may have some exceptions. This is intended to be a layman’s guide to hopefully shorten that period between being a total noob and beginning to master the game. Objective information is general ly presented first, with subjective and opinionated input in italics. This guide is primarily formatted by in-game section. Many of those folks helped me out with staging screenshots or just general input, advice, and experience - so thanks goes out to all of them! Welcome! I was begged to write this guide by the noobs of the /vg/ Wargame General Steam group chat.
